McShaffry is a game industry veteran, so he knows what he's talking about. I've also heard good things about Mike McShaffry's Game Coding Complete. Unfortunately, it's more a reflection of the idiosyncrasies of the author and his personal code base than an investigation of game engines as developed and used in the industry. Eberly's more recent 3D Game Engine Architecture is closer to Gregory's in intent. ![]() ![]() Having been in the game industry for close to a decade now (apropos of this thread, my first job was at Epic Games as an engine programmer working on UE2 and UE3), I can't say I personally learned a lot from Gregory's book (outside of some tidbits on character animation, where the book is especially strong), but I can say that it's the best book on the subject I've read.Īn older book like Eberly's 3D Game Engine Design was more a loosely knit compendium of theory and algorithms.
0 Comments
Leave a Reply. |